PDA

View Full Version : Massive Elder Scrolls V Skyrim Infogasm



Neo
01-09-2011, 06:23 PM
---From Xbox360A---

Story



Skyrim will take place 200 years after Oblivion and isn’t a direct sequel in the traditional sense of things – from a story perspective.
You take the role of one of the supposed last remaining Dragonborn, a true dragon hunter, and will no doubt be tasked to stop the huge dragon God, Alduin, also known as the World Eater.
Esbern, your in-game mentor of sorts, is one of the last surviving Blades and will be voiced byMax Von Sydow (Minority Report, etc)
Your hero will be tasked with walking 7,000 steps to the high retreat of High Hrothgar to get dragon slaying training from a group of mysterious old men that reside there called the Greybeards.
Game World

There are said to be “six or seven really different environment looks” in Skyrim, says Bethesda's Todd Howard.
There are 5 massive cities to explore. Yes, you can fast travel to previously explored places.
There are 10 races in Skyrim.
There are a variety of tasks to do in Skyrim as well, including crafting new weapons at the forge, creating poisons and potions through alchemy and you can enchant items with magical powers.
You can also get involved in mundane tasks if you wish, like farming, woodcutting, mining and even cooking.
Dropping weapons in the street can end in different outcomes; for instance, it could remain there forgotten, it could be picked up by a small boy and returned to you, or two men could fight over its ownership.
The game world is said to be much more alive and detailed than in Oblivion, and boast incredible draw distances. Everything is said to be traversable.
The game world is populated with a variety of animals from saber-tooth cats to woolly mammoths.
Lesser dragons roam the game world, meaning they will play a far more significant part this time around. They are a big part of Skyrim and won’t be held back until the end.
Missions

Thanks to something Bethesda are calling the Radiant story system, the game’s lesser missions will react to who you are and where you are, and present you with quests that are “flavoured dynamically.”
That’ll take into account where you’ve been, who you’ve killed, what skills you’ve upgraded, who are your friends and who are your enemies. For instance, a magic user may give a fellow magic user a quest, but not someone who levelled up their weapon skill.
If you kill a shopkeeper that was going to give you a quest, his sister will inherit the store and may give you the quest out of anger or frustration instead.
The ability to duel in the streets is mentioned.
Through missions, the game will encourage players to go places they’ve never visited. For instance, a woman might ask you to save her kidnapped offspring and the game will send you to a dungeon you’ve never been before. It’ll then set enemies that are appropriately matched to your strengths and weaknesses.
NPCs

Faces have been dramatically overhauled, giving them more emotion and making them as realistic as they ever have been in a Bethesda game.
Conversations are revamped and no longer zoom in on a rigid character. Instead, characters will often get on with what they are doing with the occasional glances at the player character, for instance.
Characters can overhear details from other people’s conversations that they can do with as they see fit, from hearing about missing items or unusual situations. All of which are stored in a log.
Combat

Skyrim welcomes the two hands/two options approach, enabling players to mix and match what each hand holds, whether it’s a spell/weapon combo, a weapon/weapon combo, a spell/spell combo or a weapon/shield combo. Whatever you want is possible.
You can setup loadouts and change them in combat with only a momentary pause.
There are finishing moves now that are weapon and opponent specific.
Bows take longer to draw back this time, but are much more powerful.
There are only 5 schools of magic in Skyrim – there was 6 in Oblivion – with Mysticism being cut. Howard insisted that with them jiggling stuff around, it became redundant.
Bethesda has slowed down how fast you move backwards too, so you can’t just backpedal in combat. Apparently being able to move as fast backwards as you can forwards made your character look ridiculous in third-person view.
Enemies don’t necessarily charge at the player when they see him this time and some will have unique patterns and tendencies.
Players can learn unique abilities called “dragon shouts” by absorbing the souls of dragons – one of the benefits of the dragonborn - of which there are over 20 in the game and each is formed from three words of power. They can push enemies away, slow down time, transport you and even summon a dragon, amongst other things.
Levelling Up

There is no class system per se in Skyrim and how a player plays depends on what skills the character gains. Use a one-handed weapon, watch that skill increase, etc. You get experience for everything.
Skill increases contribute to your overall level growth. Each level gives you a boost in health and a chance to boost health, magika or stamina.
There are 18 separate skills in Skyrim, including such things like Illusion, Destruction, Restoration, Enchanting, etc.
It seems like there are 50 main levels, with Howard mentioning levelling up to 50 is roughly the same time as it would be to level an Oblivion or Fallout character to 25.
You can level up past 50, but it’s a dramatically slower increase than before once you get past that threshold.
Todd Howard confirms that Skyrim will use the perk system that they used in Fallout 3, noting that there was an automated perk system in place in Oblivion, but in Skyrim, the user has control over it. There are dozens of perks to choose from, that may increase dagger damage during stealth attacks and may mean your mace attack may ignore your foe’s armour skills.
On the official forums, Bethesda responded to questions about the game’s scaling system that many didn’t like in the original. “All our games have had some amount of randomness/levelling based on player level. Skyrim's is similar to Fallout 3's, not Oblivion's,” said Bethesda’s Senior Community Manager (http://forums.bethsoft.com/index.php?/topic/1156332-is-level-scaling-backnoooooooooooo/page__st__40__p__16933097#entry16933097) on the forums.
General

You can play Skyrim HUD free.
The third person perspective is said to be improved.
Characters can now sprint, using up stamina from their stamina supply.
------------------------------------------------------------------------------

So much to comment on. Fighting a Dragon God known as the World Eater? Epic. Being a true Dragon-hunter sounds awesome. Wow.. Its information overload lol. I'll comment later. For now, read and be in AWE!

T-dog
01-09-2011, 06:41 PM
Conversations are revamped and no longer zoom in on a rigid character. Instead, characters will often get on with what they are doing with the occasional glances at the player character, for instance.

Finally. I hated the static convos. Thank god they're a lot more cinematic now.



No class system? hmmm ... I hope they know what they're doing with this.



But all in all, I'm enjoying what I'm hearing from them and I really hope that they are implemented in the game perfectly.

APostingGod
01-09-2011, 06:57 PM
Perk system ala Fallout 3? I'm sold. Hopefully the game will have a more Fallout 3 vibe this time around, with epic encounters, crazy situations and great characters. Oblivion was great for dungeons, but the events really lacked that awesome feel of fallout3.

T-dog
01-09-2011, 07:06 PM
I think I'm the only person that hasnt enjoyed Fallout :( .... I suck so bad at the game for some reason.

Brb getting my ass whooped by fire ants
Brb getting stuck in a building with super mutants and not having any medic supplies or ammo to survive a single shot.


But I love the mechanics behind the game though, like the perks system apg mentioned ... Should be a great addition to skyrim.


Oblivion was great for dungeons

Really? I thought they were incredibly weak .. They all looked the same and had absolutely no loot inside. The only place that was worth going to get any decent loot was through the Oblivion gates...And I hated going through them. I hope thats one thing they fix in Skyrim ... Completely randomised and different looking dungeons with plenty of loot inside ... Also make the dungeon battles fun, so it feels more rewarding when we get loot.


One thing I hope they do is improve the guilds by a whole lot, the only guild that was enoyable was the thieves guild and that vampire cult.

T-dog
01-09-2011, 07:23 PM
Scans:























:jam:

APostingGod
01-09-2011, 09:00 PM
Looks amazing, and I loved the Dungeons, especially since there random. I loved running through them as Ghost chase me. Fallout 3 was amazing however!

Agreed on the Guild thing, theives was somewhat cool, but the dark brotherhood was where it was at. Which suchs because I leave towards being a hero. Magic guild and Fighter guild sucked.

Neo
01-09-2011, 09:12 PM
Wow, looks like we need an Oblivion discussion thread lol. All this talk is making me wanna load up Oblivion again!

Gravity
01-10-2011, 12:59 AM
I came.

T-dog
01-30-2011, 03:39 AM
Mods just wanna make this the official Skyrim thread?


Here's some new-ish info:




Summary of info from Dutch Power Unlimited magazine

"There is no level cap. You will nevertheless not be able to choose all perks with one character."

"Technically speaking, Skyrim is an evolution within The Elder Scrolls, and not a revolution (but everything looks fabulous). The magic of the world that Bethesda has created is nevertheless unequivocally present."

"All weapons have different properties, which you can take advantage of by choosing the right perks. Maces ignore a percentage of armor, and axes have bleed damage over time."

"You can use fast travel to revisit places you have visited earlier."

"Skyrim is approximately as big as Oblivion."

"Five big cities and more than 130 dungeons."

"Low-Fantasy"

"The overarching narrative of the Dragons is less prominent than the Oblivion Gates were in Oblivion, which does not give you the feeling that you are doing 'useless' quests when you lay aside the Main Quest."

"Dragons are not rare."

"Dungeons will be locked at their level once you have been there."

"Even in third person, animations look really good. There has been a lot of progress since Oblivion."

"You can read in-game books in 3-D."

"Every item has a 3D-preview in the Flash based inventory, which you can twist, turn, rotate, etc. Sometimes you will solve puzzles by analyzing these 3D-previews. Not only armor and weapons can be explored in great detail, also small rings and herbs can be investigated from all possible angles. Every single item in the game can be previewed in the inventory screen."

"The Dark Brotherhood is back."

"Active blocking makes melee more fun to play."

"More traps and puzzles."

"Main Story is approximately 20 hours. Hundreds of hours for other quests."

"Every dragon you kill will make you stronger. A piece of his soul will be transferred to yours."

There's also an interview with Todd Howard in the article. These are the highlights of that interview:

"There are special animations for sneak kills with daggers." (The way it is written in Dutch does not imply that there are no special animations for other weapons btw...)

"We primarily look at how we can improve facial expressions and animations, graphics-wise."

"The game won't support Kinect. It takes too much memory."

"We are working at pop-up issues, and we want to make sure that the graphics of the PC, Xbox 360, and PS3 are alike. All three will look just as good, aside from the higher resolution and the anti-aliasing of the PC of course."

"It is not yet possible to combine forms of magic. It is difficult. Frost magic makes an enemy move slower, and fire does damage over time, and the fire remains on the ground for additional damage. If we would allow the player to use fire magic in one hand, and frost magic in the other, it becomes much more complex. Maybe we will implement this though, but for the time being, 'No'.

"Someone modded Oblivion by changing the physics of shooting an arrow. It made you shoot slower and you almost had to remain stationary to shoot, which increased the arrow's impact. We liked this mod so much, that we implemented it in Skyrim by default."

T-dog
02-24-2011, 04:45 PM
Gameplay trailer